Brianna White

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Jul 30, 2019
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Internet of Things devices developed over time with unique and sometimes proprietary implementations. This causes difficulties when trying to network different devices. It also can lead to vendor lock-in, where users are tied to a certain company’s products due to incompatibility with other products on the market. The Web of Things was proposed to address the standardization of the Internet of Things and resolve some of these issues.
What is the Web of Things?
The concept of the Web of Things was first introduced by researchers around 2007. It has since been adopted and promoted by organizations like Mozilla, Siemens, and the World Wide Web Consortium (W3C). These organizations have established interest groups to define the standards that should govern the Web of Things. This includes the Web Thing Model, which represents a standardized way to provide information on a virtual or physical device, known as a Thing.
Along with the Web Thing Model, the groups involved in developing the Web of Things have also introduced several other standards. These include the WoT Architecture, WoT Thing Description, WoT Scripting API, and WoT Binding Templates. Each of these makes up the core components of the Web of Things design.
Continue reading: https://www.iotforall.com/introduction-to-the-web-of-things
 

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